Further, the position and density of the clouds can change the strategic landscape for mechs that use jump-jets for repositioning. The conditions are designed to do more than just add atmosphere players will need to work harder to differentiate between friendly and enemy bots, making friendly fire more of a risk. Storm – The whole level is enveloped in a high density storm, only lower terrain is visible.Smog – The whole level is enveloped in an even, medium density coat of smog.Mist – A high density fog covers low altitudes, making low areas ideal to hide in and escape battle.You see clearly when flying above or below. Clouds – Narrow high density clouds occupy mid altitude.Overcast – Medium density clouds cover higher altitudes, making navigation and identify high fliers trickier.Haze – This condition will make it trickier to tell friend from foe at a mid/far distance. The player can see quite far into the distance
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